#import <Foundation/Foundation.h>


@interface UnityResilientModel : NSObject

//: Properties here
//: keyholeUnity
@property (nonatomic, assign) BOOL rebirthGraspYawn;

@property (nonatomic, assign) int xenonCuriousDreamer;

//: quench
@property (nonatomic, copy) NSString *keen;

@property (nonatomic, assign) NSInteger luminous;

//: nightfall
@property (nonatomic, assign) CGFloat vividNatural;

//: imprintJoyousUnveil
@property (nonatomic, assign) NSInteger yearningLantern;

//: horizon
@property (nonatomic, copy) NSString *hammer;

//: euphoriaNostalgiaBlossom
@property (nonatomic, assign) BOOL glimmerTonic;

//: alchemyBreezeXenon
@property (nonatomic, assign) CGFloat ponder;

@property (nonatomic, assign) int kineticGracious;

@property (nonatomic, strong) NSArray *unwindThriveDreamscape;

@property (nonatomic, assign, readonly) CGFloat imaginationCellHeight;


//: 随机方法
- (void)undertowMarvelhumbleGlimpsePrism:(NSString *)glimpseYield;

- (void)questFlourishKeyholeapexGraceful:(NSString *)igniteReverieTransform;

+ (void)glimmergrinJoyfulThrive:(NSString *)hopeGrinInspire;

+ (CGFloat)mandalaOasischarismaDelightPeaceful:(NSString *)essence;


@end